Cold comes the night on a lonely street...
With this project my goals were to be more consistant with the props integration and level of details / texel density. As usual I enjoyed very much making this one, but I'm glad to release it :D Don't hesitate to MP if I can help.
Building master material. Nothing fancy, just a few slider to adjust the colour, roughness, tiling and textures set. This is based on an unique RGB mask for each meshes.
The ground was the major problem I faced on this project. I went through a lot of iterations with POM, nanite, meshes... The final form is a combinaison of landscape and nanite.