Cold comes the night

Cold comes the night on a lonely street...
With this project my goals were to be more consistant with the props integration and level of details / texel density. As usual I enjoyed very much making this one, but I'm glad to release it :D Don't hesitate to MP if I can help.

The props created for this project. I used a high to low poly workflow baked and painted in substance painter.

The props created for this project. I used a high to low poly workflow baked and painted in substance painter.

Building kit made of unique meshes.

Building kit made of unique meshes.

Buildings created with the kit. Texture and colour variation is based on an RGB mask baked in substance.

Buildings created with the kit. Texture and colour variation is based on an RGB mask baked in substance.

RGB mask in substance painter. I have seperated the ground level and the rest of the building to give more texel on what's close to the player.

RGB mask in substance painter. I have seperated the ground level and the rest of the building to give more texel on what's close to the player.

Building master material. Nothing fancy, just a few slider to adjust the colour, roughness, tiling and textures set. This is based on an unique RGB mask for each meshes.

The ground was the major problem I faced on this project. I went through a lot of iterations with POM, nanite, meshes... The final form is a combinaison of landscape and nanite.